DM Screen 35 – Bad Religion

I’ve mentioned in recent DM Screen entries how difficult this Phyrexia arc was to plan, and nowhere was that more apparent than in this episode.

I knew that I wanted to present the PCs with the option of going after and curing one of the Praetors, but my original plan had been to have them make that decision at the end of the previous episode so that I could prepare accordingly before we sat down to record again. That didn’t happen, meaning that I legitimately had no idea whether they would go for the idea or not, and if they did, I didn’t know which Praetor they would target. Add in their ability to switch between physical Phyrexia and its Metaversal version and I had a staggering array of potential character choices to juggle.

In order to help me manage this, I decided to introduce a narrative chokepoint of sorts: even if they wanted to target a Praetor, they would still have to find out where they were first. That made my preparation a bit easier without taking away their agency to drive the plot toward what interested them. The following is what I came up with and ran with at the table.

Let the players establish where they want to have fled to, and be sure to have your narration emphasize either the dark grime of Phyrexia or the creepy perfection of the Metaverse.

Eventually, Morgana will share his thoughts with everyone. He starts by turning to look at Mordin. “Mordin, you said before that the cure you developed would change an infected person back to their original self, but that they would stay brainwashed? … Okay, hear me out. The Metaverse is shaped by the cognitions and perceptions of the real world, but it’s not just a one-way street. If you can make the right kind of change to a shadow in the Metaverse, it’ll ripple back to affect the real world. When we jumped into the Metaverse to escape Azula, I caught a glimpse of her shadow self—it had a weird kind of parasite creature attached to her head. I think that parasite represents her Phyrexian programming, and I’d bet that every other Praetor in Phyrexia has the same thing on their shadow form. If we can find one of these Praetor’s shadows in the Metaverse and destroy their parasite, it might disrupt their Phyrexian programming. Then, if Mordin can hit them with the cure in the real world… no more Praetor.”

Give the heroes a chance to discuss this, ask questions, etc.

If no one brings it up, Michonne will say, “Look, I’m all for taking these guys off the board if we can, but I just wanna make sure someone says it: we also want to get out of here, and that means a lot of running around through Phyrexia first. We may want to hang on to the last cure we have just in case someone gets infected on the way out.”

Morgana retorts, “We can’t beat them if we keep playing it safe. We can keep to the Metaverse to make sure we minimize our chances of infection and only come out when we need to deliver the cure to the Praetor. I think it’ll work… but I’m not the one in charge here. What do you all think? Should we try to play it safe or do you want to try to take out a Praetor?”

If they decide to target a Praetor

The heroes know the identities of three of the Praetors (blue = Luthor, red = Azula, green = Godzilla) and they know that the black Praetor is also nearby. The white Praetor, apparently, is on another world, according to the info they got from Beatrix’s cell, and probably isn’t a viable target for this operation. They’ll have to decide which of those four they want to target.

Additionally, they’ll need to figure out where exactly their chosen Praetor is, at least most of the time. There are a few ways they could potentially do that, but perhaps the best way would be to find a Phyrexian database. Michonne can tell them that, because Phyrexians don’t seem to have a hive mind per se, they receive their marching orders from Exarchs, who run a ceremony which is equal parts religious mass and military briefing, in which they offer praise to the Father of Machines while simultaneously being assigned their tasks. The Exarchs would be the best source of information on the location of the five Praetors, and the nearest to the heroes is in a cathedral a few blocks away.

Any attempts to scout out the location will have to be carefully plotted or extremely well executed, as the chance of being spotted are uncomfortably high. The cathedral is a pentagonal building constructed either of gold or of a gold-colored metal, with an architecture suggestive of some sort of medieval fortress. Five tall towers in total rise from it, one in each corner, each with a single large, round window staring out like a dark eye. Many of the building’s surfaces feature hooks and spines twisting outward. It’s in a well-traveled area of Phyrexia and seems to serve as a bit of a hub for many denizens of this area of the plane—every four hours, the cathedral will fill with anywhere from 50 to 400 Phyrexians attending their own twisted version of Mass, which lasts for an hour.

How the League wishes to get in to obtain information is up to them. Going in disguise during Mass is extremely dangerous, but it is an option—a safer option (if disguise is the desired route) would be to go in between Masses. Even then, there are a number of acolytes, clerics, and soldiers posted in and around the cathedral, but it is significantly less of an enemy presence than the heroes would have to deal with if they went at the peak of the cathedral’s religious attendance.

The enemy presence inside is scattered as such, but the sound of battle from any area will likely draw forces from adjacent ones.

Narthex (Entrance Area): 4 Porcelain Legionnaires

Nave (Main Worship Area): 4 Porcelain Legionnaires, 2 Priests of Norn

Exarch’s Chambers: 4 Blinding Souleaters, 1 Exarch

Crypt: 4 Loxodon Converts

When the Exarch is attacked, it will summon a Chancellor of the Annex.

Porcelain Legionnaire (human-sized and shaped, appears to be porcelain-colored armor affixed to a humanoid webwork beneath. They wield curved, black swords and stare out at the world with faceless masks.)
F: Ex
A: Ty
S: Ex
E: Ty
R: Pr
I: Pr
P: Pr

Health: 52

First Strike: The Legionnaire gets a free counterattack whenever a creature closes to melee range with it

Priest of Norn (looks like a thin humanoid that was flayed and then flattened. Bone-white armor plates cover its shoulders, hands, thighs, and a flat white plate covers where its face would be.)
F: Ty
A: Gd
S: Ty
E: In
R: Gd
I: Gd
P: Ex

Health: 62

Infect: Targets damaged must make an Endurance check or lose 1 rank from one physical attribute for every 10 damage taken

Blinding Souleater (This figure is humanoid, although its shape is somewhat grotesque and out-of-proportion, larger in some places and smaller in others, like a skeleton wearing heavy plate armor. Its head features a dramatic helmet in the shape of a triangle split vertically. A hole, glowing with white light, yawns open between the bottom of its nose to where its collarbone would be, giving the impression of an immense and perpetually-open mouth.)
F: Ty
A: Gd
S: Gd
E: Rm
R: Gd
I: Gd
P: Ex

Health: 56

Command: Target must make Psyche check or be stunned (kneeling)

Inquisitor Exarch (a hunchbacked figure encased in tarnished bronze armor. Its head consists entirely of a very large skeletal mouth. Its right arm is large and strong-looking, but on the left side are two smaller arms, one of which grips a tall, curved staff.)
F: Gd
A: Gd
S: Gd
E: Gd
R: Gd
I: Ex
P: Ex

Health: 40

Healing Word: Ex healing
Killing Word: Ex damage to one creature (ignores Body Armor)

Loxodon Convert (a hulking humanoid covered in corroded armor plates with rotting rubbery flesh showing through some of the gaps. Its helmet partially covers a face that looks elephantine, tusks and trunk and all. It carries a halberd with a large, sharp blade at its top.)
F: Ex
A: Gd
S: Rm
E: In
R: Ty
I: Gd
P: Ty

Health: 100

Chancellor of the Annex (a thin, flayed humanoid partially covered in bony plates, including a form-fitting helmet whose only feature is a pair of dark round eye holes. A pair of skeletal wings extend from its shoulders.)
F: In
A: Rm
S: In
E: In
R: Ex
I: Rm
P: Ex

Health: 150

Flight: Rm
Counterspell: When an opponent casts a spell, Chancellor of the Annex can roll a Psyche check; if the Chancellor’s check beats the opponent’s Psyche check to cast the spell, the spell is countered.

Or, if the heroes enter the cathedral in the Metaverse, the enemy stats are below:

Narthex (Entrance Area): 4 Beriths

Nave (Main Worship Area): 4 Beriths, 2 Silkies

Exarch’s Chambers: 4 Bicorns, 1 Archangel

Crypt: 4 Eligors

When the Archangel is attacked, it will summon a Power.

Berith (knight in gray armor carrying a golden trident, mounted on a red-brown horse with a black mane)
F: Ty
A: Gd
S: Ty
E: Gd
R: Pr
I: Pr
P: Pr

Health: 32

Cleave: Str+5 damage to one target

Silky (a floating woman with green skin and hair wearing a long, flowing red dress)
F: Ty
A: Ex
S: Pr
E: Gd
R: Gd
I: Gd
P: Ex

Health: 40

Dormina: Target must make a Psyche check or fall asleep
Bufu: Ex ice damage to one target. On a Red result, the target is frozen.

Bicorn (purple horse with a white mane and two large goat-like horns protruding from its head)
F: Ex
A: Gd
S: Ex
E: Gd
R: Ty
I: Ty
P: Ty

Health: 60

Lunge: Rm damage to one target

Eligor (knight in red armor with a dramatically horned helmet and furred cape carrying a spear, riding on a black horse with a white mane)
F: Gd
A: Ex
S: Gd
E: Ex
R: Ty
I: Ty
P: Ty

Health: 60

Cleave: Str+5 damage to one target

Archangel (an androgynous figure with long black hair dressed in plate armor. It carries a sword in one hand and sports a set of large feathered wings sprouting from its back)
F: Rm
A: Rm
S: Rm
E: Rm
R: Gd
I: Gd
P: Gd

Health: 120

Makouha: Deals Ex holy damage to all enemies in one area
Vajra Blast: Rm bludgeoning damage to all enemies in one area
Giant Slice: In damage to one enemy

Power (figure wearing red armor and a helmet which conceals its facial features in shadow. It wields a long spear, a red metal shield, and has a pair of black feathered wings.)
F: Am
A: Am
S: Am
E: In
R: Ex
I: Ex
P: Mn

Health: 190

Hamaon: Target must make Endurance check vs. KO
Swift Strike: Deals Str damage to all enemies in one area
Makouga: Deals Am holy damage to all enemies in one area
Masukukaja: +1 to an ally’s Agility for three rounds

The Exarch holds a collection of tech-scrolls that can give the location of nearby Phyrexian operations, including the locations of the Praetors.

The Blue Praetor (Creator of Truth) makes his home in the Progress Grid (which looks like a giant L-shaped skyscraper in the Metaverse).

The Black Praetor (The Eternal) makes his home in the Vault of Whispers (which looks like a large black pyramid in the Metaverse).

The Red Praetor (The Unforgiving) makes her home in the Furnace Layer (which looks like a Chinese palace in the Metaverse).

The Green Praetor (Lord of Abominations) makes his home in the Vicious Tangle (which looks like a forested island in the Metaverse).

So the above was what I ended up using. However, I’m also including the completely unused portion of my notes just in case they decided to go the other way…

If they opt to escape instead

The rumble at the junkyard has caused quite a stir, and the Phyrexians in the nearby blocks are on high alert for the intruders. Slipping into the Metaverse gives no guarantee of an easy journey, either, as the Phyrexian Shadows are also on high alert.

Either way they go, they’re going to have to try to avoid getting spotted somehow, and they have a lot of distance to cover filled with a lot of alerted hostiles. The general areas should proceed in this succession, with stealth rolls being made at each:

  1. The area around the high walls of the junkyard.
  2. An area of taller buildings and spires with wide streets. This area is particularly thick with enemies, many of whom fly at different levels through the air.
  3. An area of smaller buildings and spires with narrower streets. There are fewer Phyrexians here.
  4. A large building of some kind that appears to be a hub for the Phyrexians. In the Metaverse, this building is clearly a very large train station, like Grand Central Station in New York but several times larger.
  5. A high, wide overpass which seems to be for a highway system of some kind.

Ideally, if the heroes end up getting spotted, a chase scene should erupt. There are vehicles they can make use of like the flying barges or the train, or Morgana could transform into a van. Spring enemy groups on them—if at some point they are cornered, ask them to roll for Psyche and the highest roller will manifest their Persona.

Personas are an aspect of the, well, Persona series of games that I wanted to dip into while the characters adventured through the Metaverse. They end up actually coming up in a later episode, so I’ll talk more about them then, but if the characters decided to prioritize escaping Phyrexia, I figured I should move their introduction a bit forward.

This session could potentially go in any number of directions. Here’s some potential enemies and locations to use in case things go off the rails:

Locations:
An old fairground
A series of rooftops
A barge on a slow-moving river
A large library
A tank farm, with fuel tanks, pipes, and catwalks
Train station
Automated factory

Because I anticipated this possible branch of the story being a bit more improvisational but also combat-rich, I wanted to put together a number of different enemy groups for both the Metaverse and Phyrexia that I could use as needed. Because this story branch never happened, I eagerly reused these enemy stat blocks in future episodes. Anyway, this is the rest of the notes, so if you’re into pages and pages of enemy stats, you’re in for a treat.

Group 1 (Phyrexia)

Chancellor of the Annex (a thin, flayed humanoid partially covered in bony plates, including a form-fitting helmet whose only feature is a pair of dark round eye holes. A pair of skeletal wings extend from its shoulders.)
F: In
A: Rm
S: In
E: In
R: Ex
I: Rm
P: Ex

Health: 150

Flight: Rm
Counterspell: When an opponent casts a spell, Chancellor of the Annex can roll a Psyche check; if the Chancellor’s check beats the opponent’s Psyche check to cast the spell, the spell is countered.

Inquisitor Exarch (2) (a hunchbacked figure encased in tarnished bronze armor. Its head consists entirely of a very large skeletal mouth. Its right arm is large and strong-looking, but on the left side are two smaller arms, one of which grips a tall, curved staff.)
F: Gd
A: Gd
S: Gd
E: Gd
R: Gd
I: Ex
P: Ex

Health: 40

Healing Word: Ex healing
Killing Word: Ex damage to one creature (ignores Body Armor)

Porcelain Legionnaire (4) (human-sized and shaped, appears to be porcelain-colored armor affixed to a humanoid webwork beneath. They wield curved, black swords and stare out at the world with faceless masks.)
F: Ex
A: Ty
S: Ex
E: Ty
R: Pr
I: Pr
P: Pr

Health: 52

First Strike: The Legionnaire gets a free counterattack whenever a creature closes to melee range with it

Group 2 (Phyrexia)

Chancellor of the Spires (this creature has a tarnished metal body in the shape of a large, predatory cat, with a dramatic mane of twisting metal spines framing its face. A pair of metal wings that look almost delicate protrude from its shoulders.)
F: In
A: Rm
S: In
E: In
R: Rm
I: Gd
P: Rm

Health: 150

Flight: Rm
Magical Imitation: Chancellor of the Spires may cast any spells it has seen an enemy cast

Darkslick Drake (2) (a creature that resembles a lizard or dragon with only a pair of hind legs. Its main body is the size of an SUV, with a tail at least three times as long. Its whole body is made of metal and is skeletal in shape, including a tail made entirely of vertebrae. The only pieces of flesh are grafted onto its back, where it stretches upward into hideous rotting wings.)
F: Gd
A: Ex
S: Ex
E: Ex
R: Fb
I: Pr
P: Pr

Health: 70

Flight: Gd

Impaler Shrike (4) (This bird-shaped creature barely looks like a living being. Its main body is all metal and its face ends in a cluster of long, sharp needles. Four leathery wings extend from its body in an X shape, and a single long lizard-like tail extends behind it.)
F: Ty
A: Ex
S: Pr
E: Ty
R: Fb
I: Ty
P: Pr

Health: 36

Flight: Gd
Impale: Ex damage to one target

Group 3 (Phyrexia)

Chancellor of the Dross (a burly figure encased in metal, including a skull-shaped mask, although the occasional gap in its metal exterior gives glimpses of rotting, diseased flesh beneath. A pair of long hooked claws extend from its wrists to a foot or two past the ends of its fingers, and a dark purple cape is draped around its shoulders and swirls around its ankles.)
F: In
A: In
S: Rm
E: In
R: Ex
I: In
P: Ex

Health: 150

Flight: Rm
Life Drain: Rm damage to one target and Chancellor of the Dross recovers that much Health

Caustic Hound (2) (what looks like the skeleton of a large dog made of black metal. Its head is long, narrow, and pointed, almost blade-like, and cradled in its ribcage is a glowing green organic sack which trails acrid vapors in a trail behind the creature)
F: Ex
A: Ex
S: Ex
E: Ex
R: Fb
I: Ty
P: Fb

Health: 80

Acid Burst: When the caustic hound is reduced to 0 Health, it deals 40 acid damage to all creatures in its area

Dementia Bat (4) (this creature has the overall look and shape of a flayed bat, although spiked metal plates cover much of its body, including the entirety of its face.)
F: Ty
A: Ty
S: Fb
E: Ty
R: Fb
I: Pr
P: Pr

Health: 20

Flight: Ty
Cry of Insanity: This power instantly kills Dementia Bat and one target enemy must make a Psyche check vs. stun

Group 4 (Phyrexia)

Chancellor of the Forge (a towering giant made of gray steel shot through with veins of molten metal. Its spike-covered arms are considerably larger than its legs, and its eyeless head is covered in spikes and features a large fang-filled mouth.)
F: Rm
A: Ex
S: Am
E: Am
R: Ex
I: Rm
P: Rm

Health: 150

Phyrexian Goblins (7) (Small creatures with an almost simian build. They are made of a gray metal, although a fiery glow shines from vents carved into their abdomen. Their heads are large in comparison to the rest of their body and features a very wide mouth.)
F: Pr
A: Pr
S: Pr
E: Pr
R: Pr
I: Pr
P: Pr

Health: 16

Slash Panthers (2) (Their general silhouette is similar to a predatory cat, like a jaguar, but with no skin or muscle to speak of: their bodies are skeletal and made of rust-red metal. The claws at the end of all four legs have been lengthened to a grotesque degree. The source of the light comes from a large, glowing crystal imbedded within their ribcages, giving their features an even more hellish cast.)
F: Ex
A: Ex
S: Ex
E: Ex
R: Fb
I: Gd
P: Fb

Health: 80

Haste: Always act in the surprise round
Claws: Ex damage, ignores one rank of Body Armor

Furnace Scamp (4) (a metallic creature about the same size and shape as a crocodile, but with a more upright posture, almost like an ape. Its head is large and features a large mouth that glows from within like a furnace.)
F: Ty
A: Ty
S: Gd
E: Gd
R: Fb
I: Pr
P: Pr

Health: 32

Self-Destruct: When Furnace Scamp successfully lands an attack on a target, it can choose to explode, dealing an additional 30 damage to that target.

Group 5 (Phyrexia)

Chancellor of the Tangle (a huge quadrupedal figure in a shape that vaguely suggests a tortoise, covered in overlapping copper plates. It has the barest suggestion of a head toward the front of its body, and four spined legs like those of a spider arch from its back.)
F: Rm
A: Ex
S: Am
E: Am
R: Ex
I: In
P: Rm

Health: 150

Wall-Crawling: In
Spider Legs: Can make up to four attacks a turn at Ex damage each

Blightwidow (2) (a spider the size of a large dog, with a metallic black carapace shot through with glowing green veins and covered in spines and serrations)
F: Gd
A: Ex
S: Gd
E: Ex
R: Fb
I: Pr
P: Fb

Health: 60

Wall-Crawling: Ex
Web: Rm strength
Infect: Targets damaged must make an Endurance check or lose 1 rank from one physical attribute for every 10 damage taken

Glistener Elf (4) (this creature looks like a lean human, but its skin has a slightly metallic sheen to it, and its hair is long strands of copper. It’s dressed in tight-fitting bands of metal, its ears are long and pointed, and it carries a scimitar that gleams with an oily sheen.)
F: Ty
A: Gd
S: Pr
E: Ty
R: Ty
I: Ty
P: Ty

Health: 26

Infect: Targets damaged must make an Endurance check or lose 1 rank from one physical attribute for every 10 damage taken

Group A (Metaverse)

Archangel (an androgynous figure with long black hair dressed in plate armor. It carries a sword in one hand and sports a set of large feathered wings sprouting from its back)
F: Rm
A: Rm
S: Rm
E: Rm
R: Gd
I: Gd
P: Gd

Health: 120

Makouha: Deals Ex holy damage to all enemies in one area
Vajra Blast: Rm bludgeoning damage to all enemies in one area
Giant Slice: In damage to one enemy

Silky (2) (a floating woman with green skin and hair wearing a long, flowing red dress)
F: Ty
A: Ex
S: Pr
E: Gd
R: Gd
I: Gd
P: Ex

Health: 40

Dormina: Target must make a Psyche check or fall asleep
Bufu: Ex ice damage to one target. On a Red result, the target is frozen.

Berith (4) (knight in gray armor carrying a golden trident, mounted on a red-brown horse with a black mane)
F: Ty
A: Gd
S: Ty
E: Gd
R: Pr
I: Pr
P: Pr

Health: 32

Cleave: Str+5 damage to one target

Group B (Metaverse)

Shiki-Ouji (towering creature that looks like a humanoid demon wearing Japanese-style armor, except that it is made entirely out of origami paper)
F: Ex
A: Gd
S: In
E: Rm
R: Ty
I: Ty
P: Ty

Health: 100

Taunt: Target must make Psyche check or go berserk
Snap: In projectile damage to one target
Tarukaja: One ally’s attacks deal +10 damage for the next 3 turns

Nue (2) (creature with the body of a purple-furred tiger, the head of a monkey, and a pair of snakes for a tail)
F: Ex
A: Ex
S: Rm
E: Gd
R: Fb
I: Ty
P: Pr

Health: 80

Maeiha: Ex dark damage to all targets in one area
Skull Cracker: Rm damage to one target and they must make a Psyche check or be confused

Koppa Tengu (4) (humanoid figure dressed in yellow and red clothing, wearing a scroll case by a cord around their neck. Their skin is the color of raven’s feathers and a pair of black feathered wings extend from their back. Their face is entirely covered by a white mask with red markings and a prominent point extending forward.)
F: Gd
A: Ex
S: Gd
E: Ty
R: Ty
I: Pr
P: Ty

Health: 46

Flight: Gd
Sukukaja: One ally gets +2 CS to Agility for 3 turns
Taunt: Target must make Psyche check or go berserk

Group C (Metaverse)

Anubis (a black-skinned humanoid with the head of a jackal, dressed in a loose white robe and carrying a set of scales)
F: Rm
A: In
S: Rm
E: In
R: Rm
I: Rm
P: In

Health: 140

Hamaon: Target must roll Endurance vs. KO
Mudoon: Target must roll Psyche vs. KO
Makouga: Deals Rm holy damage to all enemies in one area

Thoth (a large white-furred baboon wearing a stylized golden headpiece and holding a thick tome open in front of him)
F: Gd
A: Gd
S: Rm
E: Rm
R: Rm
I: Rm
P: Rm

Health: 80

Megido: Deals Rm damage to all enemies in one area, ignoring Body Armor
Freila: Deals In nuclear damage to one enemy
Taunt: Target must make a Psyche check or go berserk
Concentrate: The next magic attack Thoth casts will deal x2.5 damage

Isis (a dark-skinned human woman wearing a form-fitting white robe and elaborate headdress. Her arms are covered in long golden feathers.)
F: Ex
A: Ex
S: Ty
E: Gd
R: Rm
I: Rm
P: Am

Health: 56

Agilao: Rm fire damage to one target. Sets target on fire with a Red result
Garula: Rm wind damage to one target, or Am damage if the target is on fire
Zionga: Rm lightning damage to one target. Target must roll vs. Stun on a Red result
Makarakarn: One target is protected by a magical shield that will reflect the next offensive spell cast on them

Group D (Metaverse)

Black Ooze (4) (a largely amorphous lump of black slime with two yellow eyes and a mouth having formed on the front-facing part)
F: Pr
A: Pr
S: Gd
E: In
R: Fb
I: Pr
P: Pr

Health: 58

Famine’s Scream: Target must make Psyche check or be crippled with hunger (they deal half damage on all physical attacks)
Summon Ooze: Black Ooze makes a Psyche check. On a success, it summons another Black Ooze.

Lilim (2) (a young, beautiful-looking brunette woman wearing only a pair of white shorts and a white button-up halter top which has been completely unbuttoned in the front. She has small bat wings and a forked tail.)
F: Ex
A: Ex
S: Gd
E: Gd
R: Gd
I: Gd
P: Rm

Health: 60

Masukunda: All enemy targets have their Agility reduced by 1 rank for 3 turns
Bufula: One target takes In ice damage and is frozen on a Red result

Girimehkala (towering rotund humanoid figure with the head of a one-eyed elephant and gray skin with dark stripes. It’s dressed in a loincloth and various bits of jewelry on its arms and legs and carries a saber)
F: Ex
A: Gd
S: In
E: Rm
R: Ty
I: Gd
P: Ty

Health: 100

Deathbound: Deals In damage to all enemies in one area
Mudoon: Target must make Psyche check vs KO

Group E (Metaverse)

Mithras (2) (the upper body of a marble-skinned young man with long golden hair holding a knife, emerging from a misshapen lump of rock marked with the twelve signs of the Western Zodiac.)
F: Gd
A: Gd
S: Rm
E: Ty
R: Ex
I: Ex
P: In

Health: 56

Freidyne: Am nuclear damage to one target
Mafreila: Rm nuclear damage to all enemies in one area
Vicious Strike: Rm edged damage to all enemies in one area

Scathach (2) (a pale-skinned woman sitting crossed-legged in the air. She wears a midriff-revealing black top, a black thong, long black gloves and boots, and a wide-brimmed black hat with a long black cloak extending to the ground.)
F: Gd
A: Gd
S: Rm
E: Ex
R: Ex
I: Ex
P: In

Health: 70

Maragion: Rm fire damage to one area, sets targets on fire with a Red result
Magarula: Rm wind damage to one area, or Am damage to targets that are on fire

Kaiwan (2) (the disembodied head of an old man fixed to the front of a dark five-pointed star, with his purple hair and beard sticking out in five equidistant points around his head.)
F: Gd
A: Gd
S: Gd
E: Ty
R: Ex
I: Ex
P: Ex

Health: 36

Psiodyne: Am psychic damage to one target
Makajama: Target must make Psyche check or temporarily lose access to powers requiring a Reason, Intuition, or Psyche check to activate

Group F (Metaverse)

Ose (a humanoid leopard wearing only a green cloak and shorts, carrying a sword in each hand.)
F: Ex
A: Ex
S: In
E: Ex
R: Ty
I: Ty
P: Ty

Health: 100

Counterstrike: Ose may make a Fighting check when attacked physically—on a Yellow or better result, he can make an immediate counterattack
Oni-Kagura: Rm physical damage to all enemies in one area
Charge: Next physical attack made by Ose will deal x2.5 damage

Kikuri-Hime (2) (a dark-skinned young woman with long, straight white hair, floating just off the ground. She’s dressed in elegant red and white clothing that suggests it might have come from a past era of Japan.)
F: Rm
A: Rm
S: Ty
E: Gd
R: Gd
I: Gd
P: Ex

Health: 76

Mediarama: All allies recover 30 Health
Makarakarn: One ally gets a shield that will reflect the next magical attack

Valkyrie (4) (A woman with long blonde hair wearing a winged metal headband and scale armor, a sword in each hand and a white cape streaming behind her. She is mounted on a red horse with a mane the color of fire.)
F: Gd
A: Gd
S: In
E: Gd
R: Gd
I: Gd
P: Gd

Health: 70

Mind Slice: Rm physical damage to all enemies in one area, inflicts confusion with a Red result
Counterstrike: Valkyrie may make a Fighting check when attacked physically—on a Yellow or better result, she can make an immediate counterattack

Group G (Metaverse)

Queen Mab (a feminine figure completely covered in a form-fitting green and blue striped jumpsuit, including a mask. She wears white scale armor on her torso, has a giant mane of purple hair, and is carrying a thick-bladed sword)
F: Gd
A: Gd
S: Gd
E: Gd
R: Ex
I: Ex
P: In

Health: 40

Mazionga: Rm lightning damage to one area, stuns on a Red result
Agidyne: Am fire damage to one enemy, sets them on fire on a Red result
Concentrate: Mab’s next magical attack deals x2.5 damage

Kumbhanda (2) (from the neck down, this creature is a skeleton fashioned of black metal wearing a long red cape, one of its hands replaced by a giant pincer. From the neck up, it appears to be a white-skinned, red-maned horse wearing a wide-brimmed hat)
F: Ex
A: Ex
S: Rm
E: Ex
R: Ty
I: Ty
P: Ty

Health: 90

Ganesha (4) (a burly gray-skinned humanoid elephant dressed in beautiful gold jewelry and carrying a curved sword)
F: Gd
A: Gd
S: In
E: Gd
R: Ty
I: Ty
P: Ty

Health: 70

Group H (Metaverse)

Rangda (2) (from the waist up, a red-skinned woman with a demonic face, a huge mane of black hair, and fingernails that stretch into claws more than three feet long. She apparently has no body from the waist down, just a trail of ribbons and orbs hanging from her belt.)
F: Gd
A: Gd
S: Ex
E: Gd
R: Gd
I: Gd
P: Rm

Health: 50

Repel Physical: Any physical damage that would be dealt to Rangda is reflected back
Eigaon: Am darkness damage to one target

Skadi (2)(a floating woman apparently made entirely out of impenetrable shadow, her only features are her dark eyes and mouth, and two spikes of white hair jutting from her head. She wears a long gold and green cape that trails on the floor beneath her)
F: Ty
A: Ty
S: Gd
E: Ex
R: Ex
I: Ex
P: Mn

Health: 42

Bufudyne: Am cold damage to one target, freezes on a Red result
Evil Smile: All targets in one area must make a Psyche check or be frightened
Ghastly Wail: All frightened enemies must make an Endurance check at -4 CS or be reduced to 0 Health

Norn (2) (what appears to be a giant black clock face surrounded by a trio of winged women carved from brass)
F: Ex
A: Ex
S: Gd
E: Gd
R: Ex
I: Gd
P: Rm

Health: 60

Garudyne: Am wind damage to one target, or Mn damage if that target is on fire
Ziodyne: Am electrical damage to one target, stuns on a Red result
Diarahan: One ally is completely healed

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